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Yvonne Bridges

Yvonne started her career in the games industry in 2001 at Mythic Entertainment. After a year as a designer on the items and tradeskill systems on Dark Age of Camelot, she moved through a variety of lead positions, ending as the Development Director for Warhammer: Age of Reckoning. In her current role as Content Producer, her job is to remove roadblocks, establish priorities and dependencies, and constantly monitor the project’s scope and resources. When not at work, she plays a variety of console and PC games, consumes large amounts of fiction, and searches for a good local stout.

What's your favorite production moment?

Getting to the end of an eight month expansion cycle, totaling the overtime hours for the content team, and looking at the final result of less than 200 hours across the team. Yes, I’m a numbers geek, why do you ask?

Your office is curiously unadorned. Please explain.

I try to keep distractions to a minimum. More importantly, I hate moving and past experiences at other employers greatly resembled musical offices. They’ve promised me here that I won’t move for at least a year, so maybe I’ll relent and bring in a few more things.

What was your first online gaming experience?

I mostly played RPGs on the Super Nintendo and single player PC games until Asheron’s Call. AC was my first exposure to MMOs and it deeply set its hooks in me.

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